{"id":223,"date":"2026-05-23T07:53:37","date_gmt":"2026-05-23T07:53:37","guid":{"rendered":"https:\/\/bretbauslaugh.com\/?page_id=223"},"modified":"2026-05-23T12:47:06","modified_gmt":"2026-05-23T12:47:06","slug":"untitled-creature-sim","status":"publish","type":"page","link":"https:\/\/bretbauslaugh.com\/index.php\/untitled-creature-sim\/","title":{"rendered":"Untitled Creature Sim"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>Game Demo<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Pokemon Sim Prototype\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/rP2dAJCeLX4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"padding-top:var(--wp--preset--spacing--30);padding-right:var(--wp--preset--spacing--30);padding-bottom:var(--wp--preset--spacing--30);padding-left:var(--wp--preset--spacing--30)\"><strong>Context<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Type of Project: Video Game<br>Done for: Personal Project<br>Programs\/Skills: Unity + C#<br>Timeframe: February 2026 &#8211; Current<br>Project Role: Individual Project<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Process<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This Creature Sim is a game I am currently working on. Originally this was going to be a Pok\u00e9mon fan game using a very simple automatic combat system. Along side it was a simple board game where players would walk around to collect Pok\u00e9mon and fight their friends. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game prototype was fun but the main takeaway I got from it was that it would be better if it wasn&#8217;t a Pok\u00e9mon game and rather had its own features and creatures. The issue stemmed from the game playing very different than standard Pok\u00e9mon games, but people&#8217;s knowledge of the original games gave them different biases on how things should typically work or what they should expect. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It is now being reworked into an original universe with randomly generated creatures. While very early into development it is coming along right now and the baseline code for making the creatures is made (with different better looking body parts coming from an artist in the future)<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Creature Generation Test\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/dhyJXaP-nOI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/bretbauslaugh.com\/index.php\/gamedesign\/\">RETURN<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game Demo Context Type of Project: Video GameDone for: Personal ProjectPrograms\/Skills: Unity + C#Timeframe: February 2026 &#8211; CurrentProject Role: Individual Project Process This Creature Sim is a game I am currently working on. Originally this was going to be a Pok\u00e9mon fan game using a very simple automatic combat system. Along side it was a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-223","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/bretbauslaugh.com\/index.php\/wp-json\/wp\/v2\/pages\/223","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bretbauslaugh.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/bretbauslaugh.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/bretbauslaugh.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/bretbauslaugh.com\/index.php\/wp-json\/wp\/v2\/comments?post=223"}],"version-history":[{"count":7,"href":"https:\/\/bretbauslaugh.com\/index.php\/wp-json\/wp\/v2\/pages\/223\/revisions"}],"predecessor-version":[{"id":285,"href":"https:\/\/bretbauslaugh.com\/index.php\/wp-json\/wp\/v2\/pages\/223\/revisions\/285"}],"wp:attachment":[{"href":"https:\/\/bretbauslaugh.com\/index.php\/wp-json\/wp\/v2\/media?parent=223"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}