Game Demo
Context
Type of Project: Video Game
Done for: Personal Project
Programs/Skills: Unity + C#
Timeframe: February 2026 – Current
Project Role: Individual Project
Process
This Creature Sim is a game I am currently working on. Originally this was going to be a Pokémon fan game using a very simple automatic combat system. Along side it was a simple board game where players would walk around to collect Pokémon and fight their friends.
The game prototype was fun but the main takeaway I got from it was that it would be better if it wasn’t a Pokémon game and rather had its own features and creatures. The issue stemmed from the game playing very different than standard Pokémon games, but people’s knowledge of the original games gave them different biases on how things should typically work or what they should expect.
It is now being reworked into an original universe with randomly generated creatures. While very early into development it is coming along right now and the baseline code for making the creatures is made (with different better looking body parts coming from an artist in the future)