Invasive

Context

Type of Project: Video Game
Done for: School Assignment
Programs/Skills: Unity + C#
Timeframe: September 2022 – December 2022
Project Role: Programming, Game Design, and Documentation

Other Members
– Marcus Szabo: Modelling and Level Design
– Rohan Samuel: Programming and Narrative Design
– Jinous Safaei: Concept Art and Sound Design

Game Demo

Process

Invasive is a Horror Puzzle game I helped make as a course assignment. The game takes place at a plant research facility that has been overrun by mutated fauna. Captain Jesse’s wife was on that facility, so they go on a mission to go find her and bring her back to safety

Sword Of Flame is made with Processing 3, which is based on Java. Processing essentially handles making frames and doing sound effects in the game, while the logic is mostly the same as Java. This project was one of the first times I worked with Objects in programming, which took a bit to get used to. Once I got the hang of it, it became quite easy and efficient. Looking back at my old projects I copy pasted code a lot and when I noticed a bug, I often had to change lots of different parts. For example, all player units are based off Unit, which is based off creature, and so on.

Sword Of Flame also has animated sprites where characters move slightly while on the map. While I am not the greatest artist, it taught me how to do it and I think it helps add life and immersion into the world. Sword of flame is one of my favourite games ascetically.

Reflection

Sword Of Flame is overall one of the games I am most proud of as it is a large fun project paying homage to one of my favourite game series

RETURN